
makeCM.prototype.setactive = function(name,regClass,overClass,setParent){

            var m,loc,url

            if(!name){ //No name - so we look for a name - and set it to auto get name

                        //Set all menus

                        for(j=0;j<this.l.length;j++){

                                    for(i=0;i<this.l[j].m.length;i++){

                                                m = this.m[this.l[j].m[i]]

                                                url = m.lnk

                                                if(url){

                                                            if(url.indexOf("?")>-1) sep = "&"

                                                            else sep = "?"

                                                            m.lnk = url + sep + "cmactive=" + escape(m.name)

                                                }

                                    }

                        }//end of for

                        //Trying to find if there's an active one now

                        loc = location.search

                        if(loc){

                                    if(loc.indexOf("cmactive=")>-1){ //We have an active one !!

                                                name = loc.substr(loc.indexOf("cmactive=")+9)

                                    }

                        }                       

            }

            m = this.m[name]
            
            if(!m){return}


            if(setParent){

                        while(m.parent){

                                    this.setactive2(name,m,regClass,overClass)

                                    m = this.m[m.parent]

                        }

                        this.setactive2(name,m,regClass,overClass)

            }else 
           
            this.setactive2(name,m,regClass,overClass)

}                       

makeCM.prototype.setactive2 = function(name,m,regClass,overClass){

            //Find it in string so it will change for Netscape also (and for reuse browsers on the top level)

            var l,str,start,i,n
		
            l = m.lev
            

            if(!bw.reuse || l==0 ){
            

                        if(!bw.usedom){

                                    str = this.l[l].str

                                    start = str.indexOf(name+'" class="'+m.cl+'"') 

                                    if(start >-1){ //If not --- problem :\

                                                str = str.replace(m.name+'" class="'+m.cl+'"',m.name+'" class="'+regClass+'"') 

                                                this.l[l].str = str

                                    }

                        }else{ //Find it for dom browsers
									
                                    for(i=0;i<this.l[0].m.length;i++){

                                                m = this.m[this.l[0].m[i]]
												
                                                if(m.name==name){

                                                            n = i

                                                            break;

                                                }

                                    }
                                   

                                    if(n>-1){ //Found it

                                                m.d2.className = regClass 

                                    }

                        }

            }

            m.cl = regClass

            if(overClass) m.cl2 = overClass

}
  
  


      //Extra code to find position:
      function findPos(){
      if(bw.ns4){   //Netscape 4
      x = document.layers.layerMenu.pageX
      y = document.layers.layerMenu.pageY
      }else{ //other browsers
      x=0; y=0; var el,temp
      el = bw.ie4?document.all["divMenu"]:document.getElementById("divMenu");
      if(el.offsetParent){
      temp = el
      while(temp.offsetParent){ //Looping parent elements to get the offset of them as well
      temp=temp.offsetParent;
      x+=temp.offsetLeft
      y+=temp.offsetTop;
      }
      }


      x+=el.offsetLeft+110
      y+=el.offsetTop-0

      }
      //Returning the x and y as an array
      return [x,y]

      }

      pos = findPos()



      //Making the menu object. Argument: menuname
      oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname
      if(bw.ns4) if(!oCMenu["makeMenu"] || !bw["ns4"]) self.location.reload()

      //Menu properties
      oCMenu.pxBetween=0

      oCMenu.fromLeft=pos[0]
      oCMenu.fromTop=pos[1]
      //We also need to "re place" the menu on resize. So:
      oCMenu.onresize="pos = findPos(); oCMenu.fromLeft=pos[0]; oCMenu.fromTop=pos[1]"

      oCMenu.rows=1 //1 = across; 0 = down


      oCMenu.menuPlacement=0

      oCMenu.offlineRoot="file:///C|/Inetpub/wwwroot/dhtmlcentral/"
      oCMenu.onlineRoot=""
      oCMenu.resizeCheck=1
      oCMenu.wait=1000
      oCMenu.fillImg="cm_fill.gif"
      oCMenu.zIndex=-1

      //Background bar properties
      oCMenu.useBar=0
      oCMenu.barWidth="menu"
      oCMenu.barHeight="menu"
      oCMenu.barClass="clBar"
      oCMenu.barX="menu"
      oCMenu.barY="menu"
      oCMenu.barBorderX=0
      oCMenu.barBorderY=0
      oCMenu.barBorderClass="clLevel0border"


    //Level properties - ALL properties have to be spesified in level 0
    //Level properties - ALL properties have to be spesified in level 0
	oCMenu.level[0]=new cm_makeLevel() //Add this for each new level

	oCMenu.level[0].width=125

	oCMenu.level[0].height=26
	oCMenu.level[0].regClass="clLevel0"
	oCMenu.level[0].overClass="clLevel0over"
	oCMenu.level[0].borderX=0
	oCMenu.level[0].borderY=0
	oCMenu.level[0].borderClass="clLevel0border"
	oCMenu.level[0].offsetX=0
	oCMenu.level[0].offsetY=0
	oCMenu.level[0].rows=0
	oCMenu.level[0].useBar=1
	oCMenu.level[0].align="bottom"
	//oCMenu.level[0].arrow="menu_arrow.gif"
	//oCMenu.level[0].arrowWidth=10
	//oCMenu.level[0].arrowHeight=10
	oCMenu.level[0].roundBorder=1

	oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[1].width=220
	oCMenu.level[1].height=23
	oCMenu.level[1].regClass="clLevel1"
	oCMenu.level[1].overClass="clLevel1over"
	oCMenu.level[1].borderX=0 
	oCMenu.level[1].borderY=0
	oCMenu.level[1].borderClass="clLevel1border"
	oCMenu.level[1].align="right"
	oCMenu.level[1].offsetX=0
	oCMenu.level[1].offsetY=-1
	oCMenu.level[1].useBar=1
	oCMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[3]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[4]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[5]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[6]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[7]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[8]=new cm_makeLevel() //Add this for each new level (adding one to the number)
	oCMenu.level[9]=new cm_makeLevel() //Add this for each new level (adding one to the number)
